This course is currently closed for enrollment and will re-open in 2022. Sign up for the wait list below so you can join as soon as a slot opens!
Never worry about where the next gig is coming from
Imagine not having to worry about finding your next game project - whether you want to work at a huge AAA company, or be apart of an indie team.
How would you feel working on projects that pay you well, having clients that respect your work, all while you're having fun?
What if you could not only survive on your game audio income, but thrive on it? What if you could have so much work coming in, that you had the luxury to pick which great client you want to work for?
Wouldn't it be incredible if you could pay for everything from your rent, to your student loans, to even your vacations entirely from your game industry work?
To so many game audio designers, this seems like an incredibly distant dream. I'm here to promise you, however, that things don't have to be that way.
You CAN have projects that pay you well, clients that respect your work, and work on fantastic games that excite you. You just need to learn how.
How would you feel if your career was supporting you instead of draining you?
What would it be like if you had work that made your life consistently better?
Even though this all may sound nice, we all know working in the game industry can be nebulous. Getting paid well for your work is often written off by most artists as a fantasy.
If you're new to the industry, just finding any projects at all can be a daunting challenge. It can feel like no one wants to even talk to you, let alone hire you.
Or maybe you have some more experience, are getting some gigs, but are on a treadmill of low-paying, low quality work - working for clients who don't respect you.
Or, even worse, perhaps you're constantly finding gigs that fall through and don't go anywhere - never to be released.
It could even be that you're more advanced, and you're tired of chasing after high-end clients who seem interested one second, and then disappear off the face of the planet the next.
I've dealt with all of this and want to help my fellow audio designers get consistent, high-quality, very well paid work in the game industry.
Through doing this for over 10 years, I've built a system I've used to score major gigs like Destiny and Hyper Light Drifter, and getting to work directly with companies like Sony Interactive, Disney, Penny Arcade, and Wizards of the Coast.
I have even used this system to give two TEDx Talks, as well as dozens of other speeches at conferences like GDC, PAX, GameSoundCon, and many others.
After spending thousands of hours flailing around, feeling like I didn't know what I was doing, I vowed to do my best to help as many people as possible get the gigs of their dreams.
The Game Industry Professional:
Find Work, Get Paid, Anywhere In The World
Throughout the last 10 years, I've been lucky enough to have many students and mentees make use of my material and get amazing, well-paid work in the game industry.
I have spent these years creating and testing a system that is proven to help you get consistent, high paying work in games - yes even during a global pandemic.
A system that will help you build an incredible and enviable career, whether you're a composer, sound designer, audio implementer, or focus on any other audio-related discipline.
A system that I am now exclusively sharing with you as a comprehensive, fully-supported completely updated online course.
Now updated to Version 2.0
After running this course for over half a decade, I decided it was time to completely update, re-film, and renew it from the ground up to make sure every student who takes it has everything they need to succeed in games.
Not only is this the most cutting-edge and practical information you could possibly be getting from anyone in the game audio field, but it will also give you direct access to me, and a community of incredibly successful alumni of the course.
If you're looking for a system that will help you launch/upgrade your career, find and win high-end paid work in the game industry, and boost your earnings (even if you're super-advanced), then look no further.
This is the system that will help you build an incredible and enviable career, whether you're a composer, sound designer, audio implementer, or focus on any other audio-related discipline.
A Step-By-Step System
Inside this online video course is where I will walk you through, step-by-step, and show you how you can create the career of your dreams in games.
I'll show you everything from building a bullet-proof mindset, how to get long-term clients, how to make money as a freelancer, how to create great habits that last, how to run your social media presence to bring in projects 24/7, what contracts to use and when, how to network with industry pros, and much much more.
This course will save you years of figuring this out on your own. But only if you're willing to put in the work.
And of course, you have plenty of other options:
You can go out entirely on your own, spending years without any guarantee of the results you're going to get.
You can find an outdated $10 eBook from authors who either don't understand the game industry or who have barely worked in it in the first place.
You can also go get a degree, pay $30,000+, and come out not knowing any of the business skills you need to actually succeed in this field.
Or you can follow a system that has been developed and tested for over 10 years, and comes from someone who is out there using this knowledge professionally every single day.
I'm even willing to let you go through the course for 30 days. If you don't absolutely love it, then you can ask for a refund. No questions asked.
To find out exactly what's inside and what you'll learn, just scroll down.
A Completely Redone Version 2.0
This version of the course is has been completely re-filmed and updated with all new tactics, tools, and techniques for today's game audio world.
Version 2.0 includes approximately 80 videos worth of new content for beginner, intermediate, and even ultra advanced students that I am confident will drastically increase the number of high quality, paid gigs you get.
Whether you're new to the world of game audio, or have been in it for a decade, there will be tons of tips, techniques, tactics, and mindsets that will increase your income, all while spending less time chasing clients down.
An Amazing Global Community
In addition to the video content, every member will have access to a private group chat room via Slack.
This is where you'll be able to chat with your fellow students from around the world, many of which have gone on to become ultra-successful pros in the game industry.
You can ask for help, get feedback on your work, ask questions about current clients, or anything else your heart desires.
Simply put, the access you'll have to a pool of driven, motivated, successful students (along with direct mentoring from me) is unparalled in any other game development community or online course.
Our Students Have:
From the Slack Group:
Below are just a few of the amazing things that have come out of the community:
4 Live Group Calls:
For the next 4 months, you will get to hang out on live video calls with your fellow students and I to get your questions answered by yours truly.
Members of this course have gone on to work on some of the biggest games in the industry (including Halo: Infinite, Destiny 2, Horizon 2: Forbidden West, VALORANT, League of Legends, and Star Wars Jedi: Fallen Order), and join in on our group calls as well.
Being around others who have succeeded, or are well on their way to doing so, is 90% of the battle when it comes to making our own amazing careers in games.
If being apart of a community of driven, positive people who will push you to succeed sounds important, then this course is a complete no-brainer for you.
Enrolling in this course was and still is the best investment of my life. With Akash's help I landed a 5 figure contract within months.
The courses themselves are really in depth and talk about all the steps to take from starting from zero (where I was at the time) to meeting clients, landing gigs, negotiating contracts and rights, and how to propel yourself forward.
The course pays for itself after the first gig. Beyond that though, the biggest value to me is an access to a really fantastic and supportive community. I've made so many friends through this group and have collaborated with many of them.
I started with basically no knowledge of what a DAW was, no idea what mixing and mastering was. I'm now an award-winning composer with a financially sustainable music composition job.
John Hamilton Smith
I think the amount of energy that Akash puts into making himself personally available is really impressive!
He’s very willing to answer specific questions that come up, either through messages in the Slack channel, or during the monthly meetups he hosts, and I’ve found that invaluable. He’s helped me with some highly specific challenges and it’s been wonderful.
I'd absolutely recommend this course to anyone in game audio. It's invaluable.
Natasha J Fei
The Game Industry Professional course teaches the skills that are often overlooked by creatives. The course is divided into easily digestible chunks and dives deep into the topics of business and networking especially catered towards the audio professional.
Akash has also built a really strong community of like-minded audio professionals who regularly hang out and share advice in the private Slack group. You can count on him to always be there to support and help out with any questions either about your personal career or just general advice about the industry.
I would absolutely recommend this course for someone aspiring to make game audio their full-time career. Thank you Akash for putting this great stuff out there for the game audio community!
Everything in this course just makes sense. It's easily digestible, practical, and can help anyone and everyone learn the ins and outs of the game industry.
On top of having monthly calls, and a Slack group, Akash is extremely accessible. Whether it was through email or Slack, I could always reach out and get an answer quickly.
On top of learning all about the business-side of working in games, Akash also covers all the social aspects, which is huge (shoutout to all the introverts).
Do what Akash says... it works!
For the longest time, I struggled to figure out how to make a living as a freelance composer. How do I set my rates? Where do I go for gigs? What is networking even? I thought, ‘There’s no manual for this!’
Actually, it turns out there IS a manual, and Akash has laid it all out in The Game Industry Professional! Not only does the course thoroughly answer all of the above questions and then some, but it also introduces you to a truly lovely community of composers, sound designers, and all around audio nerds. Come for the practical & actionable lessons, stay for the webinar chats about the merits of the Metal Gear franchise!
Not only is Akash an amazing sound designer, he is also a great mentor and so willing to impart his wisdom on aspiring developers. Soon after taking his course, I landed my first gig as a game composer. I can’t thank Akash enough. So glad I joined!
I’ve wanted to do music and audio for video games for a long time, but just…well…didn’t know how to go about it. It was funny going through your course, because literally everything you talked about was me; I didn’t want to show my work, I didn’t think I was ready, I didn’t have a demo reel, or a business card…so I just quietly worked away, hoping the I would be ‘ready’ soon.
I could go on, but long story short, I finished your course in August of this year, went to my first meet up on August 31st, and six weeks later (on Oct. 17th) landed my first, paying gig at a small game development company.
I went from being too afraid to even show people my stuff, to getting paid for it in all of six weeks, because of your course.
Akash's course contains a treasure trove of information for anybody thinking about making a serious go of it in game audio. Most of the problems and solutions he discusses are equally applicable to any artistically creative field like writing or graphic design.
The information is presented in sensibly organized, manageable chunks and there is no bloat — one big takeaway of the course is evaluating the value of your time, and he does not waste yours.
This course is an amazing resource for anyone looking to begin making money in the game industry and building that work into a career.
There are outlines for pricing, instruction for negotiating, explanation of contract options, finding great clients, and looping your efforts into a happier lifestyle.
Too few creatives ignore the business side, pick up Akash's course and WIELD IT.
Akash is a total wizard. He has incredible insight into all aspects of game audio and game business, and openly and enthusiastically shares his knowledge with us. Each lesson is filled with rich information and various techniques, tidbits, and practices to help all of us reach our respective goals, and beyond.
In a ridiculously short period of time, Akash has radically improved my ability to price and position myself in the game industry. I highly recommend his courses to anyone looking to upgrade their career!
As soon as I discovered this course, I joined it. Honestly, the only barrier that stood in my way was that I didn't know it existed!
As soon as I joined, I found much more than a regular online course! I found a very motivated community of sound designers and composers helping each other. Seeing people communicating the various successes that they're having in both freelance and AAA is a huge motivation booster.
Access to Akash, who has been doing this for a very long time, and who is also an open book about the networking side of this industry, has been great.
It has been amazing getting answers to questions that we all have when getting into the game industry (how can I meet people, how do I interact with them, how to actually get paid, how to negotiate a contract, etc.) It's even more helpful realizing that our fears of "not making it" are shared with everyone else (including the people who have made it) and that these are normal feelings.
Everything in the course itself is presented very cleanly and you can follow along at your own pace and start applying what you learn to yourself as you progress in the game audio industry.
Thank you Akash for all the work and for your constant positivity! See you soon at a conference hopefully!
The techniques I drew from Akash's courses set me on the path to structuring my freelance work in a way I can tackle higher quality projects without burning myself out.
I recently landed a gig that paid DOUBLE what I would have originally asked using some of his negotiating tactics that I was able to immediately apply.
The biggest value I have personally gotten has been the community of professionals you gain access to.
It is an instant expansion of your network filled with active pros who are all supportive and helpful.
My last video game gig came to me by way of recommendation from a friend who I met in the group! You are getting a no-brainer amount of value when you sign up!!
Does my location matter?
No! We have quite a few students from all over the world, and this course applies to you no matter where you are.
Even if you don't live anywhere near a game industry hub, using the online networking tools and tactics we cover in this course will ensure that you'll be able to find work no matter where in the world you are.
How do I know it's for me? What if I don't have a website, demo reel, social media or portfolio yet?
If you want to actually make a great living off of game audio as a composer, sound designer, or anything game-audio-centric, then this is for you. AAA, Indie, or anything in between, this course will help you get there.
Even if you have no website, demo reel, social media, portfolio, business cards, or anything like that yet, you'll still be very well-served by this course and be put in a great position to start finding paid projects.
What if I'm a beginner? What if I'm advanced?
This course works for everyone, beginner, intermediate, or advanced. If you're just starting out, you'll learn everything you need to get that first paid project. If you're more advanced, there's plenty in here for you on negotiating, increasing your income, and getting more high-quality projects with far less effort.
How does this course work? Does it apply for composers? For sound designers?
This is a fully-supported video course that you can take at your own pace. Don't worry if you're busy, or have a day job. You can always come back and learn on your schedule. And no matter what your game audio focus, whether you want to work in AAA or indie (or both), it will apply to you.
How do the Group Calls work?
When the course opens, we'll have live group video calls over Zoom once a month for 4 months.
These are everyone's favorite part of the course by far. All you need to do is show up, ask questions, and have fun. It's easily one of the most driven, kind, helpful, and introvert-friendly groups around.
How does the Slack group work?
You'll have access to a 24/7 Slack group that has me, your fellow students, and course alumni inside of it. You'll be able to ask questions of me anytime you want, as well as chat with course alums/your fellow students (many of which have gone on to become high-level pros in the game industry).
Many students have also referred one another for freelance work, and collaborated on professional game audio projects.
Can I really find work during a pandemic?
Yes! Using the online networking techniques you'll learn in the course, you'll be able to bring in work 24/7, even during a pandemic.
What if I'm a student/recent graduate?
Then you're in the perfect spot for this course. Learning the business side of working in any field is crucial to becoming successful, and the earlier you learn these skills, the better off you'll be for your entire career.
When does enrollment close? When does it re-open?
This course will re-open in 2022. Be sure to be on the wait list so you know for sure when the course opens!
How long will it take before I get my first paid gig?
I wish I could give an exact number of days for you, but everyone's situation is different. The more time you put into the course, the more you'll get out of it. Regardless of how long it takes, I'll personally be guiding you every step of the way.
Does this apply to composers? Sound designers? AAA? Indie? Freelance? In-house?
Yes to all of the above. If you're looking for work in game audio, whether as a composer or sound designer (or both), regardless if you want to work full-time for a big AAA company or as a freelancer, this course is a perfect fit.